In the huge technological world monitoring your systems has gone a long way. No longer we should wounder about how to sleep calmely not knowing if our servers, and network devices are working properly.

This is where the capability to make a proper report, to see specific information in realtime takes a step forward. No longer we must look throught a terminal desperately trying to make the most of the gathered information. Pandora FMS allows you to create visual maps in which each user is able to create his own monitoring map.

Within the new visual console, we’ve been successful in imitating the sensation and touch of a drawing application. We’ve also simplified the editor by dividing it into several subject-matter tabs named ‘Data’, ‘Preview’, ‘Wizard’, ‘List of Elements’ and ‘Editor’.


Within the data tab, you may edit and create the visual console’s basic data. There is only one visible for a new map until you save it. The essential values within this particular tab are the visual console’s name, the group for the ACL management and the background image. By creating it, the size of the visual console is determined by the background’s image size. If you change the background, the last user-defined size or the previous background will be stored.

The background images are stored within the Pandora Console directory under ‘var/www/pandora_console’ in the ‘/images/backgrounds/’ directory.


The visual console view is a static view, so if the state of the elements contained in there changes, they’re not going to be drawn again. Same as the visual console’s view which is contained in Visual Console’s menu.

In here is a small questionnaire to create several elements of the static-image type simultaneously within the visual console by only two clicks.

As you can see in the picture below, the form consists of the following:

  • The image which will be the same for all the elements created in the batch.
  • The distance between the elements, that will be one after another in a horizontal line from position ‘0,0’.
  • The agent’s selection box to select one or several agents. Whether you select one or several agents, the batch elements will be created for the visual console.
  • The module’s selection box, which is a dynamically designed control which is filled by the agent’s modules you’ve picked within the agent’s selection box. You’re able to pick the modules for which you intend the static image elements in the visual console to be drawn in it.


List of Elements
This tab provides a questionnaire for the visual console which you’re presently editing. It’s tabulated in files of the elements and a quick way of editing the different elements. It’s also a useful tool for users which require to adjust certain element’s values.

The supported actions within this questionnaire are editing and the deletion of elements. Creating elements and changing the element’s type is not supported here. These actions are required to be carried out under the ‘Editor’ and ‘Create’ tabs.

The first line is the background image’s configuration.

The rest of the lines are going to be map elements, associated in lines of two elements each and separated by a horizontal black line as shown on the picture below.


This tab contains the most of the visual console editor’s functionalities, because this is the menu in which you’re able to create, edit and position the elements. It’s a dynamically designed page, so your browser is required to appropriately support the JavaScript language. As you can see on the picture below, the window is divided into two well defined areas: The button box, the work area (within which the visual console is going to be drawn) and the options palette (which isn’t visible on the picture).


From version 5.1, thanks to improvements in the visual console, each user will have the possibility to include complex graphics (multi-string), add custom html code, and also you could share public url’s via QR codes.

Custom graphs background


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