Virtual reality uses. Will they actually work? Let’s have a look
In recent years, we have been bombarded with all kinds of news and forecasts about how virtual reality uses will take over almost every aspect of our lives. In the near future, not only we will play or see videos in virtual reality, but also we will travel virtually, we will buy in virtual shops and even we will connect with each other socially in spaces that only exist within a network server. So the dreams of those lazy ones, will actually become a reality around the world
But, will it be THAT good? It is not the first time that technology seemed that it was going to conquer the world and then all those plans ended up lost in memory lane. Will virtual reality uses end up being a total flop?
The truth is that Virtual Reality has reached so much “hype” and has a lot of potential virtual reality uses that even a small slip on expectations could prove to be a massive success. If only a small bit of Virtual reality promises was fulfilled, it would greatly change our lives on a larger scale.
But, let’s be a little bit more specific. Let’s take out that crystal ball and speculate a little about the immediate future of virtual reality.
– It is not too risky to think that Virtual Reality uses will succeed in the world of video games. Since this is a type of technology that focuses on POV (“Point of View”), any game that is developed in the first person, will find a great ally in virtual reality because it offers the possibility to be part of the action.
To find the first video game experiences based on Virtual Reality, you do not have to wait any longer; they already are a reality, increasingly widespread. There are even some virtual reality parks that offer more experimental projects. There are loads of reasons to think that in this field, Virtual Reality will succeed, and considering the huge amount of money involved in this industry every year and the leisure society in which we are progressively moving towards, Virtual reality uses in video games will be a great deal.
– It is indeed more risky is to talk about the future of Virtual Reality in the world of cinema and television. Although video games have similarities, there is one aspect that makes them radically different; while in a game the user is continuously involved in the action, in movies and on television is mostly a viewer.
Well, watching the action from different points of view can also be interesting, but is it worthy to wear a messy helmet for hours? For the user to bear such discomfort, you need to add value. In the case of video games, this is easy to see; but when talking about television or film, it is not so clear if it is worth it.
It would be different if technology could make Virtual Reality a little bit more comfortable, almost unnoticeable. For example, watching the news or a movie while experiencing this action would be a great experience if it could be done comfortably seated on our sofa, without that messy helmet on our head. Will the industry achieve this?
– Although, all this falls short compared to that massive territory that is for virtual reality in the upcoming years: the Internet.
Virtual Reality uses in the network are almost infinite. Virtual trade (you will be able to see and buy the products offered by a store without the need to browse through it), virtual tourism (ideal for low-budget travellers) or virtual social networks (where you can be without taking off your pyjamas) may create new worlds with millions of users spread around the globe. Will we achieve that much?
Probably, I stress this point; it is probably a matter of convenience. If Virtual Reality becomes something as comfortable as using a tablet or a mobile phone, there will be loads of virtual reality uses that will succeed.
– Finally, we can talk about some more specific uses that will reach fewer users, but just as important as the other ones.
One of them is found within the medical area, in which Virtual Reality has already been used to attend a patient, specially in the field of psychology, and more specifically in the treatment of phobias, which ensures that the patient gets used to dealing with his own fears in a more gradual and less traumatic way. Another possible use would be in training for surgeons. Or in architecture, in which those projects created come alive thanks to Virtual Reality so that professionals are able to see how their creations would look like, including measures, proportions and spaces before the building process starts.
Also, in the field of education, in which history students can not only read but also experience first hand, through historical events recreated in Virtual Reality. Or study anatomy inside of a human body.
Like we said at the beginning of this article, there are a lot of Virtual reality uses so they will probably enter our lives in one way or another.
In any case, keep in mind that we are talking about this in the short and medium term. In the more distant future, Virtual Reality uses will have nothing to do with the present ones, or even those ones that we will see in the following years. Future Virtual reality will be absolutely immersive and invisible for the user (possibly generated through nanobots that will act on the nervous system). It will work for the five senses so that we will live in new worlds, indistinguishable from the real world. But in order for this to happen, which is very similar to what happens in films like Matrix, we need to wait a few decades.
While we wait for this to happen, remember that what you have read in this article, they are just personal opinions. I am pretty sure you have yours and probably are very interesting. You can share them in the comment section, which is right below. Thank you!
El equipo de redacción de Pandora FMS está formado por un conjunto de escritores y profesionales de las TI con una cosa en común: su pasión por la monitorización de sistemas informáticos.
Pandora FMS’s editorial team is made up of a group of writers and IT professionals with one thing in common: their passion for computer system monitoring.